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a multiplayer game of parenting and civilization building

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#1 2019-12-20 00:43:22

Kaos
Administrator
Registered: 2019-12-19
Posts: 148

Update: Name that baby

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An update just went live on the client and the server that does several important things.

First of all, there is a new naming system.  If you are Eve, you get to pick a last name (family name) that will be used by all of your future descendants.  You can't pick your first name though---you're Eve.  If you are a mother, you get to pick a first name for your baby.

Names are set by saying "I am _______" if you are Eve and "You are _______" if you are a mother, when you are holding your baby.  You can only name your own baby, and you must be holding it.

For those of you with a mischievous twinkle in your eye, don't worry, I thought of that.  The names that you pick are vetted on the server against a list of real first and last names, and the closest match is chosen if you don't pick a real name.  You can check out the lists here (careful, they are huge lists):

https://raw.githubusercontent.com/jason … tNames.txt
https://raw.githubusercontent.com/jason … tNames.txt

And once you set a name, that's it.  It never changes.  So chose wisely.

The names are being logged server-side too, and I will likely do something interesting with those logs in the future, like show the name chain in the longest family line, or generate family trees, etc.

Next, a few "bouncing forever" stalled action bugs have been fixed, and a work-around has been put in place so that you'll hopefully never be stuck and die from this bug in the future (a 4-second timeout has been added to the client).  Also, extra server logging has been added so that I can catch and fix the remaining cause of this bug.

And one invisible-self-as-baby bug was fixed.  There are still likely some invisible-person bugs lingering, however.

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